//Gfx converted using Mollusk's PAGfx Converter

//This file contains all the .c, for easier inclusion in a project

#ifdef __cplusplus
extern "C" {
#endif

#include "all_gfx.h"


// Sprite files : 
#include "movement_1.c"
#include "movement_2.c"
#include "movement_3.c"
#include "movement_back.c"
#include "turn_around.c"
#include "turn_left.c"
#include "turn_right.c"
#include "ok_button.c"
#include "power_button.c"
#include "bunnybot.c"
#include "kittybot.c"

// Background files : 
#include "factory_tiles.c"
#include "ui_background.c"

// Palette files : 
#include "cards.pal.c"
#include "buttons.pal.c"
#include "bots.pal.c"
#include "factory_tiles.pal.c"
#include "ui_background.pal.c"

// Background Pointers :
PAGfx_struct factory_tiles = {(void*)factory_tiles_Map, 256, (void*)factory_tiles_Tiles, 9216, (void*)factory_tiles_Pal, (int*)factory_tiles_Info };
PAGfx_struct ui_background = {(void*)ui_background_Map, 768, (void*)ui_background_Tiles, 9792, (void*)ui_background_Pal, (int*)ui_background_Info };


#ifdef __cplusplus
}
#endif

